+++ Mark Warner rollt unbeirrt weiter .. über schwungvolle virtuelle Landstrassen : „Map an instance to a displaced poly to match the underlying terrain. No raycasting, just simple displacements.“ +++
+++ „A couple of old-but-occasionally useful plugins, Sticky and Sticky Surface Motion Modifiers with a combination of Spline Control to root those wheels to a surface, including ramps. A little like ray casting without the nodal setup headache!„ +++
*Quelle : youtube.com
+++ 3d Playground +++ Getting the ice creams in! No raycasting, van is an instance on deforming poly – set the rotation to Edge Aligned and the van rotates to the terrain +++
https://twitter.com/LW3d_playg/status/1277620345114112002?s=20