OctaneRender 2018.1 für LW – Beta

+++ OctaneRender 2018.1 für LightWave (Plugin-Version 2018.1.0.0) ist für LW 11.6, 2015.3 und 2018.0 Windows x64 und OSX verfügbar +++ Wie bei allen Betatest-Versionen wird angeraten, diese nicht in laufenden Produktionen zu verwenden .. +++

+++ Hauptsächliche Neu-Features sind : NV Link support on RTX 2080 and RTX 2080 Ti +++ Cryptomatte. Currently, in the LightWave plugin, the Instance ID is used also as Object ID due to its internal scene graph architecture +++ Vertex Attributes in the mesh objects. New options in the Octane object properties custom object plugin to configure the attributes to be extracted +++ New „Color Vertex Attribute“ and „Float Vertex Attribute“ nodes to retrieve the vertex attributes in the shaders +++ Deep render passes +++ Way less Volume Render Noise. New option in the kernels to disable this feature if the matching of the Octane v4 volumes is needed +++ Direct Levelset surface rendering. New option in the Octane volumetrics custom object plugin to configure the OpenVDB rendering to work with SDFs and assign their Octane material nodes +++ Scatter depth limiting (i.e. fast fog rendering) +++ Overall 5% faster than V4 stable (about 315 OB vs 298 OB in our tests) +++

*Quellen : otoy.com / youtube.com

10 Gedanken zu “OctaneRender 2018.1 für LW – Beta

  1. Lino Grandi : The final stable release of Octane Standalone 2018.1 is out! Plugins will follow shortly. What’s new? This:

    – Cryptomatte
    – Deep render passes
    – Vectron (analytic geometry)
    – Vertex Attributes
    – Spectron (procedural volumetric light system)
    – Much less volume render noise
    – NV Link support on RTX 2080 and RTX 2080 Ti (Enterprise only)
    – Direct Levelset surface rendering from VDB (can be fed into Vectron)
    – Scatter depth limiting (i.e. fast fog rendering)
    – Cached compressed textures ..

    https://render.otoy.com/forum/viewtopic.php?f=24&t=70809

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